Comments

Log in with itch.io to leave a comment.

I'm not sure if anyone else is having the issue but whenever I enter the house in arcade mode and start the night I can't use my flashlight even though it's F right?

(+2)(-3)

dev can you add penis customization where i can play as the small dick main male mc

(+1)(-2)

Everyone point and laugh at the lil pp

i meant in spe and spw form not humiliation idk why people associate with small dick with sph

I have purchased your game on Steam. This is the only way I can support you. Looking forward to your updates.

How to get all the outfits?

what are the items for

The game keeps crashing my pc, any advice

Love what you've made so far, this is incredible work and im excited to see more

我花了一些时间播放您的作品,并完成了到目前为止的所有交互。不得不说,这是一款非常出色且有前途的游戏。如果它在 Steam 平台上发布,我会非常愿意购买它。我最喜欢的角色是 Serafin,这个造型对我来说非常有吸引力。我希望将来能发布更多类似风格的角色。然后是商店。我想说的是商店里的产品太少了,所以你可以添加更多有助于游戏中交互的物品,比如振动器。此外,交互动作太少,让人感到不舒服。(我用翻译软件发这个评论,语气可能有点生硬。请原谅我。

Android version incoming?

Gave me a header error when extracting, would not open the game at all.  Could be a file problem, could be an itch.io download problem. I don't know.

I'm also having the same issue lol

(+4)

I'm gonna have to agree with Void. While I don't think the gameplay is bad per say, I do believe some variaty is needed in the enemies. So I'll list how the enemies work and how I believe they could be improved.

Morgana is directly linked to sanity from what I can tell, and will only enter when at around a third left. As long as you keep your sanity up, she's a none issue. However I'm not sure that's how she's intended to work considering the mechanic of shutting the windows. 

Seraphine will teleport between two cameras. As long as you look at her through them every now and again, she won't come into the house. And even when she does, I've found her very easy to avoid. 

Judi is where you can really see the FNAF reference with the music box. Just keep it wound and they're not a problem.

Here's how I think they could be improved. 

Keep Morgana tied to sanity, but only in time it takes to enter the house. So the less sanity you have, the less time you have to shut the windows. This would make her an ever present threat that you constantly need to be taking care of.

I think Seraphine should be completely reworked. I can roughly think of a couple ways it could be done, although I can't think of anything perfect right now. 1: Let her work together with Morgana, teleporting from window to window and using the flashlight to make her go away. 2: Let her teleport around the house in spots to block your path, keeping you away from certain objectives to make things really hectic. Or maybe let her block off entire rooms. So that way you still need to use the camera to check where she is so you don't run into her.

I think Judi is actually ok as what she is, but it could be done diffrently to make it more unique in flavor. Instead of a music box, make is so maybe the player has to interact with the book upstairs for example to keep her calm. That would go a long way in letting her feel more unique and on theme.

As for the lewd aspects? I think they're fine as they are. Maybe some color presets for hair or skin tone? So that way you could make Seraphine blonde, or give Morgana a darker skin tone without the limitations and frustrations of a color wheel.

For something that only just released, and is in the initial proof of concept stages, I think it's fine. There's plenty of potential, and with a bit more elbow grease could be made something pretty good even with what's here now! I look forward to seeing how this game might evolve in the future.

Where's the book at?

The book is right behind the TV, and you put it away in one of the bookshelves on the room up the stairs to the left.

(+2)

was not expecting what is in essence a five nights at frenni's clone.  the phasmo-clone aspects are not implemented at all, really.

what strikes me the most so far is the limited amount of rooms.

basic config options are not yet implemented, most importantly to me v-synch.


gameplay-wise, i'd suggest dropping all frenni's derived aspects.  even with the reletively low movement speed, there's not enough house for that, and it is far too easy to prevent enemies from ever entering the map.


otherwise, there could be some variety in enemy body types.